Suddenly it was time. I didn’t plan or prepare, I hadn’t coded in a little while. I decided the jam would jolt me back into coding, I also livestreamed most of my development to force me to keep working at it.
The first evening and morning worked great (Ludum Dare starts at 6pm in my timezone). A few hours on the idea, several more designing the controls (in retrospect, I spent too much time deciding on the structure of the opcodes). At some point, I hand-drew graphics, but threw them out because I could not get my scanner working.
I built the graphics for a few things, started placing them in-game, and decided I needed to rewrite everything. I quit streaming, took a laptop out to a Starbucks, and spent a few hours doing just that. It was a good break, good exercise (cycling a few miles), but wasted a lot of time.
The 2nd evening involved more streaming, things moving and generating.. Now for the game part, the 2nd morning, I didn’t stream because I was fully in crunch-time-mode over the last few hours. I focused on a communications system (which was broken, badly coded, and led to me releasing a game-crashing bug).
I decided to make something with a huge scope. All my time went into working on UI components and controls. There is no game, but a few mechanics to build a game within.
Positives? I got back into coding for a bit, I got to check out a lot of others’ games because I made sure to rate a bunch of them, and I felt more on track with my life.
It did burn me out though, so much so that it took a long time to write anything about it.. and even longer to actually publish it!
Want to play it? Click here.